Data structure with the trigger inputs for Psd.
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#include <dataobjects/PsdTriggerInputs.h>
Data structure with the trigger inputs for Psd.
◆ PsdTriggerInputs()
Herd::PsdTriggerInputs::PsdTriggerInputs |
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Default constructor Resets the values of all the members.
◆ ~PsdTriggerInputs()
virtual Herd::PsdTriggerInputs::~PsdTriggerInputs |
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◆ Reset()
void Herd::PsdTriggerInputs::Reset |
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Set the members to zero so that the energy in each side can be accumulated for each event.
◆ eDepSide
SidesArray<float> Herd::PsdTriggerInputs::eDepSide |
Energy deposited in the PSD top and lateral sides.
The documentation for this class was generated from the following file: