Data structure with the trigger inputs for Psd.  
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#include <dataobjects/PsdTriggerInputs.h>
Data structure with the trigger inputs for Psd. 
◆ PsdTriggerInputs()
  
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          | Herd::PsdTriggerInputs::PsdTriggerInputs | ( |  | ) |  |  | inline | 
 
Default constructor Resets the values of all the members. 
 
 
◆ ~PsdTriggerInputs()
  
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          | virtual Herd::PsdTriggerInputs::~PsdTriggerInputs | ( |  | ) |  |  | virtualdefault | 
 
 
◆ Reset()
  
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          | void Herd::PsdTriggerInputs::Reset | ( |  | ) |  |  | inline | 
 
Set the members to zero so that the energy in each side can be accumulated for each event. 
 
 
◆ eDepSide
      
        
          | SidesArray<float> Herd::PsdTriggerInputs::eDepSide | 
      
 
Energy deposited in the PSD top and lateral sides. 
 
 
The documentation for this class was generated from the following file: