#include <HW3DView.h>
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void | FillScene (TEveElement *parent, const std::vector< std::string > &excluded, unsigned int depth) |
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void | SetSceneTransparency (TEveElement *scene, char transp) |
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◆ HW3DView()
Herd::HW3DView::HW3DView |
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◆ AdjustCamera()
void Herd::HW3DView::AdjustCamera |
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◆ ClearScene()
void Herd::HW3DView::ClearScene |
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◆ DrawCaloAxes()
◆ DrawCaloHits()
◆ DrawMCTruth()
◆ DrawPSDHits()
◆ DrawTrackingDetectorClusters()
◆ DrawTracks3D()
◆ FillScene()
void Herd::HW3DView::FillScene |
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TEveElement * |
parent, |
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const std::vector< std::string > & |
excluded, |
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unsigned int |
depth |
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◆ GetSceneTransparency()
char Herd::HW3DView::GetSceneTransparency |
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◆ Init()
void Herd::HW3DView::Init |
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◆ LoadGeometryScene()
void Herd::HW3DView::LoadGeometryScene |
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◆ SetGeoTransparency()
void Herd::HW3DView::SetGeoTransparency |
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char |
transp | ) |
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◆ SetSceneTransparency()
void Herd::HW3DView::SetSceneTransparency |
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TEveElement * |
scene, |
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char |
transp |
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◆ m_eventScene
std::unique_ptr<TEveScene> Herd::HW3DView::m_eventScene |
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◆ m_geomScene
std::unique_ptr<TEveScene> Herd::HW3DView::m_geomScene |
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◆ m_mainTransparency
◆ m_pack
std::unique_ptr<TEveWindowPack> Herd::HW3DView::m_pack |
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◆ m_slot
std::unique_ptr<TEveWindowSlot> Herd::HW3DView::m_slot |
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◆ m_view
std::unique_ptr<TEveViewer> Herd::HW3DView::m_view |
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◆ startingTransparency
constexpr char Herd::HW3DView::startingTransparency = 95 |
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The documentation for this class was generated from the following files:
- /builds/herd/HerdSoftware/include/analysis/algorithms/display/HW3DView.h
- /builds/herd/HerdSoftware/src/analysis/algorithms/display/HW3DView.cpp